

public class BodyGuard {
	private Person personalData  = new Person();
	private String[] martialArts;
	private int howManyHasFight;
	private boolean isBadAss = true;
	private Boss boss;
	private BodyGuard partner;
	
	public BodyGuard(String[] martialArts, int howManyHasFight, boolean isBadAss) {
		this.martialArts = martialArts;
		this.howManyHasFight = howManyHasFight;
		this.isBadAss = isBadAss;
	}

	boolean fightNeighbor(Person neigh) {
		//....
		personalData.muscleSize -= 10;
		howManyHasFight++;
		return true;
	}
	
	void fight( Person p ) {
		System.out.println("Fighting");
	}

	public Person getPersonalData() {
		return personalData;
	}

	public void setPersonalData(Person personalData) {
		this.personalData = personalData;
	}

	public String[] getMartialArts() {
		return martialArts;
	}

	public void setMartialArts(String[] martialArts) {
		this.martialArts = martialArts;
	}

	public int getHowManyHasFight() {
		return howManyHasFight;
	}

	public void setHowManyHasFight(int howManyHasFight) {
		this.howManyHasFight = howManyHasFight;
	}

	public boolean isBadAss() {
		return isBadAss;
	}

	public void setBadAss(boolean isBadAss) {
		this.isBadAss = isBadAss;
	}

	public Boss getBoss() {
		return boss;
	}

	public void setBoss(Boss boss) {
		this.boss = boss;
	}

	public BodyGuard getPartner() {
		return partner;
	}

	public void setPartner(BodyGuard partner) {
		this.partner = partner;
	}
}
